SHARDS 0 / 0
RUN
00:00.00
VOIDRUNNER
A
D
move
shard = run
SPACE
jump
F
punch
S
block
P
pause
Start
Design system
Signal holding
PAUSED
the drift waits for you
A
D
move
shard = run
SPACE
jump
F
punch
S
block
P
pause
Resume
Sector cleared
SECTOR COMPLETE
TIME
00:00.00
SHARDS
0 / 0
Drift again